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Channel: Answers for "Rotating child object around X and Z from different angles causing issues"
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Answer by FortisVenaliter

Check out the [documentation][1]. If you don't specify which frame of reference to use, it uses the world frame. What you want for this code to work is the local frame. You can achieve this by adding...

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Answer by cjdev

As FortisVenaliter said, this isn't a case of Gimbal Lock but of local vs world coordinate systems. Still, I'd recommend using Quaternions anyways because it's a good habit to get into. In this case it...

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Answer by FortisVenaliter

Check out the [documentation][1]. If you don't specify which frame of reference to use, it uses the world frame. What you want for this code to work is the local frame. You can achieve this by adding...

View Article

Answer by cjdev

As FortisVenaliter said, this isn't a case of Gimbal Lock but of local vs world coordinate systems. Still, I'd recommend using Quaternions anyways because it's a good habit to get into. In this case it...

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Answer by FortisVenaliter

Check out the [documentation][1]. If you don't specify which frame of reference to use, it uses the world frame. What you want for this code to work is the local frame. You can achieve this by adding...

View Article


Answer by cjdev

As FortisVenaliter said, this isn't a case of Gimbal Lock but of local vs world coordinate systems. Still, I'd recommend using Quaternions anyways because it's a good habit to get into. In this case it...

View Article
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